Physics and action based adventures. Video games.
The array of many emotions and solutions.
...I guess a bot would type something like this?
Anyway, I am here to share my experiences, with programming software and hardware solutions.
I am mostly interested in BlitzBasic3D, C++, C# and Unity programming. I rarely touch the web oriented topics, but when I do, it's all 2000's back again.
I started my journey as a Game Devloper back in 2004-2005. I moved further to logics programming on controllers, such as pneumatic relays etc. But I never landed a job on that field. Making video games is actually more interesting aswell and I like to create software and debug it according to the electronics schemantics. Not verything written on the code page is always 100% acceptable to the CPU, because electricity does not give a damn abotu your Foo or Bar. It has a positive and a negative charge. So its always interesting to see what the machine actualy does at its limits. My current project involves raytracing and cubemaps and we are at about 482018 FPS ... not even joking. It sometimes flickers above ~1250493 FPS and yeah the scene is a rotating mess of pixels. Ofc fliping it back makes it stable again at 60FPS. But yeah I guess everybody got ripped off with the RTX crypto cards. Yeah, I was the one doing research on raytracing polygons. And now we are here. Interesting fact, layered cubemaps have been around for about 10 years, nobody even cared about them lol.